Sweden Considers Adding Minecraft and Battlefield 1942 to Its Cultural Canon

Introduction

The Swedish video game trade association Dataspelsbranschen has proposed the inclusion of iconic video games like Minecraft and Battlefield 1942 in the country’s cultural canon. The initiative aims to recognize video games as a legitimate and impactful form of art, drawing attention to their cultural and historical significance.

A Curated List of Iconic Games

The Selection Process

Dataspelsbranschen collaborated with historians, industry leaders, and academics to curate a list of 15 games. Hundreds of community nominations were considered before finalizing the list.

The Proposed Games

The following titles are being proposed for recognition as part of Sweden’s cultural heritage:

  1. Stugan
  2. BackPacker
  3. Europa Universalis
  4. Ground Control
  5. Battlefield 1942
  6. Amnesia: The Dark Descent
  7. Minecraft
  8. Toca Tea Party
  9. Candy Crush Saga
  10. Star Stable Online
  11. Goat Simulator
  12. The Battle of Polytopia
  13. Budget Cuts
  14. Sayonara Wild Hearts
  15. It Takes Two

These games were chosen for their artistic, cultural, and historical relevance, representing Sweden’s contribution to the global gaming industry.

The Push for a Cultural Canon

The proposal follows the announcement by Sweden’s Minister of Culture, Parisa Liljestrand, to develop an official cultural canon. While details on what forms of art will be included are still unclear, Dataspelsbranschen is proactively crafting a video game canon to ensure gaming is recognized alongside other art forms.

Why Video Games Matter as Cultural Heritage

A Form of Modern Art

Video games have evolved into a sophisticated medium that combines storytelling, visual design, and interactivity. Titles like Minecraft and Amnesia: The Dark Descent have influenced millions and shaped modern gaming culture.

Showcasing Sweden’s Contributions

The inclusion of games developed or influenced by Swedish creators, such as Minecraft by Mojang and Battlefield 1942 by DICE, highlights Sweden’s pivotal role in the global gaming industry.

Conclusion

The proposal to include video games in Sweden’s cultural canon marks a significant step in recognizing the artistic and cultural value of gaming. By honoring these titles, Sweden acknowledges the impact video games have had on both its national identity and the broader entertainment landscape. As discussions about the cultural canon continue, video games stand as a strong contender for inclusion in this prestigious list.

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